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Hour House is a strategic survival game where you control Crockett, a young man with the ability to relive his experience at an eventful party again and again. The catch, however, is that his past selves also remain at the party and running into them would have dire consequences. Try to avoid Crockett's past selves and survive the party for as long as you can!

Hour House was created in Unity over a weekend as part of the Swinburne Winter Game Jam, the theme being "Paradox." I was responsible for the creation and assembly of the UI of the game, which involved creating various 2D art assets and designing the HUD and title screen of the game.

For more information please click on the images!
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